Tag Archives: kde

Tasty Menu 0.7

Software

Just released Tasty Menu 0.7, this time there are also some minor cosmetic changes, I hope this time will compile out of the box at the first try 😛
Grab it if you dare 🙂

Little changelog as usual:
-configurable button text label
-configurable menu button pixmap
-item descriptions can be turned off
-optional “save session” entry under the user button
-configurable popup text
-the button no longer appears on mouse over, instead the background becomes lighter on mouse over and darker on mouse press
-when the user clicks on an empty area the last item is no longer activated
-Italian translation

Upcoming version of Tasty menu

Software

I’m working around some improvements of Tasty menu for the 0.7 version, along with some bugfixes you can expect a little bit more configurable look and feel, so you could obtain something like this (just for fun :P):
Tasty menu identity crisis
Yeah, there is still no true theme support, and probably there won’t be, because one of the most important points of Tasty menu always was being consistent with the rest of the environment, i always found skinned apps a little bit out of place, but it’s a matter of taste 🙂

Tasty menu 0.6.5: it ain’t dead

Software

Yes, it’s still alive, recently I just had ZERO time to take care of it, and I’m not going to have more anytime soon 🙂

Btw, the today’s new version has just some bugfix of most annoying things and a micro new feature.

Grab it when it’s still hot 🙂

The mandatory changelog:

-fixed menu placement when it’s on the right side of the screen

-now both the recent applications list and the most used list works

-some cosmetic improvements in configuration dialog

-don’t reopen the current submenu when the user clicks again on an already open category

-now clicking on categories of right column expandes/collapses them

-“always collapsed categories” option available also if “show tree expanders” is off

-fixed compilation issues with autoconf >= 2.60

Polyester 1.0: finally

Graphics

Yes, you read correctly: the 1.0 is ready for download 😀
I just fixed the last few items I had in my TODO for the final version of Polyester, and since it didn’t seemto explode I decided to release it as 1.0. So I would consider it as “final”, except of course fixing critical and oustandong bugs, that as every “1.0” there will be tons of these :-P.

Here it is the final changelog:

widget:
  • -With colored scrollbars option turned off, the scrollbar handle has colored extremities on mouse over (similar to the Ubuntu theme)
  • -In the configuration dialog “Menus and toolbars” was misleading, now it’s “Advanced”
  • -nice circles instead of asterisks in password lineedits. Idea from Daniel Molkentin (will probably be the default in KDE 3.6 btw)
  • -default button highlight when animations are disabled
  • -alphablending (yes, fake of course:)) at the corners of the popup menus
  • -corrected a bug in the sliders aspect
deco:
  • -titlebar buttons icons have a cleaner aspect

Does this mean that the project is dead? Of course no: as I said if there will be ugly bugs I will make some bugfix releases, but the next Big Thing(tm) will be the porting to Qt4/KDE4, that I have absolutely no idea when I will find time to do it, but I will do it, it’s a promise 🙂

Appearance is everything

Graphics

Since I’ve always given too much importance to the superficial appearance, I was very uncomfortable with the default KDE password lineEdit look (that hides the typed characters with asterisks) in contrast to the one of Windows XP or Gnome, where the passord characters are hidden by a bold dot, being vertically centered it’s much more appealing.
Yesterday on Damino’s blog I discovered that this could be achieved straightforward with few lines of code in the style, it seems that it was first used in the QWindowsXpStyle bundled with QT. So I can only give a big thank you to him 🙂
Now I feel like the urge to rip it off into polyester :-), so there is a sneak peak of the upcoming version:New password dialog

Polyester 1.0_rc1: the end draws near

Graphics

New release of Polyester KDE theme available for download!
The default look is changed a little bit, I think for the last time. Many bugs have been squashed and the configuration dialogs are way more prettier and hopefully more usable.
As the name rc1 suggests, it should be considered almost final, the only differences from a future 1.0 will be only bugfixes.

The obligatory changelog:
widget:
-less (and bigger) dots on QSplitters
-button like menuitems works with transparent menus
-menu stripe works with transparent menus
-entirely redesigned the configuration dialog (should be more usable)
-a lot of code cleanups in the configuration code
-light gradient in the progressbar blank area
-corrected an ugly rendering bug in the QGridView headers
-corrected a rendering bug in the slider with reverse layout
-minor cosmetic changes to the following widgets:
-scrollbars
-sliders
-default buttons contour
-spinboxes
-inactive tabs
-better mouse over highlight with checkboxes and radiobuttons
-border of buttons and other 3d widgets

deco:
-option to make rectangular titlebar buttons (at the moment is the default)
-antialiased titlebar buttons border
-redesigned the configuration dialog to be similar to the style configuration
-added svg sources of the titlebar buttons icons so it’s easier to make modifications
-some code cleanups
-drawing of titlebar buttons follows the global contrast settings

Fighting against Qt designer grid layout

Software

The work for KDE4 HIG is on te way and let’s see if KDE4 it’s gonna be the most useable environment out there.

Some days ago I’ve read on el’s blog about her work on the guidelines around the configuration dialogs. At the moment the work is around tweaking prototypes made on Qt designer, as you can see in this example, this is a quite complex dialog and the main difference between this type of dialog and the current kde ones is that the layout is centered, the labels are right aligned and the main widgets are exactly aligned and have the same width, giving the dialog a lot less cluttered aspect and seems simpler, even if it has the same number of widgets than a traditional dialog.

The main problem of doing a layout like this is convincing Qt designer to align the widgets as you have in mind and not being too smart…

For the few times I had to use Qt designer, I’ve come with a love/hate relationship with it. Love because it’s one of the most powerful tools for creating a GUIs around here, for example, I still remember with horror how impossible it was to create a decent looking layout with Delphi (an ancient version when I was still trying to use it, looong ago :D). Hate because sometimes it really tries being way too smarter than the user, and especially when using the grid layout it puts the widgets in the most improbable places, and the impulse of beginning to edit the ui file with a text editor becomes so strong :-P.

In this article I will point out some veeery empirical guidelines on how to design a form without getting mad. It will be based mainly on the this dialog used in el’s blog entry, both because i’t a quite complex example and because I’m not expert in usability, so all the tips will be on how to make it in the easier way than in the most useable way and oh, also because of lazyness 🙂

The grid layout

Qt has that neat feature of the grid layout and is the type you probably want to use for almost every dialog more complicate than a simple pile of widgets, but unfortunately is one of the most difficult to work with, being essentially a table and if you have worked a little bit with html or word processors you know that they tend to be wery tricky to work with :-).

So let’s see how a grid layout is done in the Designer’s ui XML files (that has a very straightforward translation in the generated c++) let’s start with this very stupid dialog:
4 buttons

And the source code of the interesting part is:

  <layout class="QGridLayout" >
   <property name="margin" >
    <number>9</number>
   </property>
   <property name="spacing" >
    <number>6</number>
   </property>
   <item row="1" column="1" >
    <widget class="QPushButton" name="pushButton_4" >
     <property name="text" >
      <string>PushButton</string>
     </property>
    </widget>
   </item>
   <item row="1" column="0" >
    <widget class="QPushButton" name="pushButton_3" >
     <property name="text" >
      <string>PushButton</string>
     </property>
    </widget>
   </item>
   <item row="0" column="1" >
    <widget class="QPushButton" name="pushButton_2" >
     <property name="text" >
      <string>PushButton</string>
     </property>
    </widget>
   </item>
   <item row="0" column="0" >
    <widget class="QPushButton" name="pushButton" >
     <property name="text" >
      <string>PushButton</string>
     </property>
    </widget>
   </item>
  </layout>

As you can see every item of the layout has the row/column coordinates that determines how the table is done; a quite different method from for example HTML.

But there is one part that is very similar to HTML and that is responsible for most problems. The following dialog has only three buttons, but the right one is in the middle.
3 buttons
The source code is:

 <layout class="QGridLayout" >
   <property name="margin" >
    <number>9</number>
   </property>
   <property name="spacing" >
    <number>6</number>
   </property>
   <item rowspan="2" row="0" column="1" >
    <widget class="QPushButton" name="pushButton_2" >
     <property name="text" >
      <string>PushButton</string>
     </property>
    </widget>
   </item>
   <item row="0" column="0" >
    <widget class="QPushButton" name="pushButton" >
     <property name="text" >
      <string>PushButton</string>
     </property>
    </widget>
   </item>
   <item row="1" column="0" >
    <widget class="QPushButton" name="pushButton_3" >
     <property name="text" >
      <string>PushButton</string>
     </property>
    </widget>
   </item>
  </layout>

the property rowspan=”2″ tells the right cell to expand in two rows.
In the same way the property colspan expand the cell of the given columns.

This is a very powerful property that lets you draw very complex layouts, but usually you can’t force Designer to use it where you want, it always guess from the layout you have drawn, so you always must very precise; for example in this particularly bad drawn form wrong layout in theory you could expect a result like that right layout but if you click on the grid layout button you get that monstruosoty: wronger layout that correspond to this table: wronger layout table As you can see there are three empty cells (the bottom two resulted from the wrong vertical alignment of the right spacer) and a text label with rowspan=2 where it shouldn’t be.

This is a simple example, but in more complex dialogs this phenomenon could be very subtle and hard to spot.

Constructing a dialog

Let’s start with the bare dialog of the above example and we will progressively populate it with more widgets.

First of all, when you place the widgets, you must be very precise, in order to avoid the above problem. You should give to the dialog the very same aspect that you plan for the final one; usually the Qt tutorials emphasize that you don’t have to be very precise and will be designer that line up the layout, but thrust me, you have 🙂
In this example, the left and right spacers must be exactly aligned with the label and the textbox, in order to avoid unneeded empty cells and the labels should be aligned well with the corresponfig text boxes.

Hint: for the most delicate parts (here the two spacers and the textbox) you can make an horizontal layout and then break it, only for obtaining the components placed well.

When you ‘re done you will obtain the structure of the following table:
right layout table
I always find a great help thinking about what structure of table, and what rowspan/colspan are needed in order to achieve a particular result (I know: HTML wreaks mind :D).

Adding things that breaks the flow

You may have guessed that the hard part of this article is making all the layout always centered and keeping the ideal line between the text labels and the line edits (or other kinds of widgets) continuous. So what happens when we introduce some titles that are aligned to the left that makes impossible to still use only two spacers, like this image?
grid with titles

You have to consider the layout broken in different logic “blocks” separed by the item that is not centered (in our case that bold labels), and then use one and only one spacer for every separate “block”.

Adding complex groups of widgets instead of a bare line edit

In this step we end up with this dialog:
almost complete
Nothing particular here, in order to avoid to render the main table too complex and avoiding ugly surprises, I suggest to grup the groups of widgets with an horizontal layout.

If there are widgets without label could be helpful to put a vertical spacer instead of the text label just to make sure that designer understand that cell should be void; it’s not necessary, but if you modify the layout designer could screw things up.

Adding multiline grids in the layout

Sometimes you have two or more lines containing more widgets that are almost identical and should be aligned in a grid, otherwise they would look very bad. In this case you will end up with a multiline block that will have a rowspan of 2 (or how many lines you will need) with the text labels (as many as the rowspan) aligned on the left of the group.

If you want a layout like this ugly grid I would say that a grid too big should be avoided (as usual, this is not a tip about usability, but only about what is simpler to do). The ugly thing is that you have no way to align items in a grid if there is a title in the middle that breaks the layout.
The only way is to align them into the main grid, but you can use this trick only one time, because another grid of different items would break down everything.

And there it is the final result, with the sources 🙂 complete

Polyester 1.0 beta2: "if it fails, try again"

Graphics

Released today a second beta for Polyester 1.0 that fixes some important issues.
Changelog:
widget:
-Nicer animation on buttons when the mouse cursor leaves them
-Shadowed text of buttons and menubar configurable separately
-Fixed a bug in the rendering of scrollbar handles
-Don’t render dots on scrollbar handle when the handle is too little
-Optimization: lot useless loops in the animation code (i.e. deactivating the QTimer when is not needed :))

deco:
-More Fitts’ law friendly: titlebar buttons works also when the mouse cursor is at the top edge of the screen
-No longer draws the round border if the window is maximized
-Uses 16×16 icons in titlebar where available instead of scaling down bigger icons

Polyester 1.0_beta2 is asking you: “pleeaase, download meee!

Tasty Menu 0.6: "look ma, no crashes!"release

Software

Or at least I wish I could say that 😛
By the way, now it should be a little bit more stable.

The obligatory changelog:
-command to clear the recently installed applications list
-Application categories cand be made collapsable and appear collapsed by default
-left mouse button menu on menuitems that lets to add/remove bookmarks and edit the proper submenu with kmenuedit
-the add bookmark icons should work better
-Fixed a bug that prevented svg-only icon themes to display correctly
-Added a very basic Strigi integration
-When resizing the menu in window mode the size of the three columns are updated correcly
-Fixed a crash when a no longer existent app is in more used / recently used list
-Fixed another probable cause of crash

And the even more obligatory download link 🙂

Polyseter "It’s almost there" release

Graphics

After neglecting it for a little bit to work on Tasty Menu (my poor brain still has some difficulties to do multitasking :D), today I’ve released Polyester 1.0Beta1, with some bugfixes as well as some cosmetic changes celebrating the approaching of 1.0, that will be the last Qt3/Kde3 version. After that I will begin the painful journey to port it to qt4/kde4, that I hope will offer enough nice capabilities to implement some ideas that was still not feasible with qt3.
You can download it here.
Changelog for Polyester 1.0Beta1:
widget:
-Corrected a bug in the rendering of checked menubar items
-Added a cute animation to the default botton text that makes it always readable
-Rounded focus rectangle where it’s possible
-Corrected a bug that made displaying the menubar in Opera browser with incorrect colors
-Configuration option to disable the coloring of the sorted header in listviews
-Less dots in scrollbar slider
-More contrast in button borders
-Some changes under the hood that make some elements like headers, scrollbars and tabbars to look a little bit more clean
-Corrected a little bug in the animation of toolbar buttons

deco:
-Titlebar button icons have a sharper shape
-More smooth buttons animations
-Button animations styles “colorize” and “fade out” should work better regardless what the buttons color is.